Hit Point Trackers

Details

  • Twist to keep track of your character's current hit points. Double dials range from 00 to 199.

  • Dials turn easily when gripped on two sides, but are unlikely to turn when brushed accidentally.

  • Druid approved: no metal or plastic parts.

  • Flat design can travel in a pocket, bag, or even closed in a book.

  • Use the included art and flavor text, or edit the source files to suit your characters and campaign.

  • Optional quick-ref back panels help new players.

Dice are pictured to show scale and are not included.

Barbarian: I'm going to hang back and let the fighter take care of those goblins.


DM: Is that really what your character would do?


Barbarian: No, but I forgot my good eraser.


Real life can be messy. Adventure should be far, far messier. But that mess should take the form of goblin blood on your battleaxe, not a gray smear on your character sheet.


Hit Point Trackers are palm-sized accessories to keep track of your character's hit points. When you take damage, twist one way. When you get healing, twist the other way. They are so simple and fun, that you might just feel like taking a little extra risk... what could go wrong?


At the end of the session, toss the tracker into your bag or close it in a book. Brushing one edge of a dial will usually not turn it. So, it will have the same value next week.


Like all our products, Hit Point Trackers are showcases for art and flavor text, which you can customize. Or, choose a back cover with quick reference info for new players.

Materials

How to Make

Paper crafting difficulty: Intermediate.

  1. For print-at-home, pay what you want for the templates at DMsGuild.com. You will also gain access to Google Drawings documents that you can copy and edit.

  2. Choose the art that you want. Print the needed templates on cardstock paper.

  3. Cut on the dotted lines and crease on the solid lines. Fold, glue, and assemble according to the included instructions.

Game Night Advantages

  • Track hit points without the need to erase.

  • Keep player's hands and minds on the game with a tangible prop that feels good in their hands.

  • Show off your character art on an unusual prop that everyone will want to try.

  • Build group cohesion by making them for everyone using campaign-themed art or words.

  • Gift them to your DM or players as unique keepsakes to remember the TPK that years from now you will realize was actually... definitely the bard's fault.

"Gritty" realism

Means more deadly encounters,

Not eraser crumbs