Working Wands and Rods


  • Handy tubes printed with wand art.

  • Each wand has an effects tube: web, fire, or other magic.

  • Carefully extend the tube, or flick it wildly.

  • Alternatively, use "flick dice" to roll spell attacks or damage.

  • Twist a counter to track remaining charges.

Dice are pictured to show scale and are not included.

Barbarian: Oooh, what's this?

Wizard: Don't touch it. It's a Wand of Web. And, it's mine.

Barbarian: How does it work?

Wizard: You flick it and a big web comes out. Wait! You're holding it -

Barbarian: Flick it like this? *SPLAT*

Wizard: - backwards.

Players love magic items. They can't keep their hands off of them. Wands are great because they let everyone experience a little magic.

Working Wands and Rods are props that keep players' hands and minds in the game by helping them play act using these items.

Each wand has an effects tube that extends when the player gives the wand a flick, but it won't fly out. Alternatively, install a "flick dice" tube to roll for spell attacks or damage. The number shown in the window is your roll. Twist a counter to keep track of remaining charges, or join two wands together to make a rod.

An optional wand case allows you to present or store up to four wands.


How to Make

Paper crafting difficulty: Easy to Intermediate.

  1. For print-at-home, pay what you want for the templates at You will also gain access to Google Drawings documents that you can copy and edit.

  2. Choose the style and color scheme that you want. Print the needed templates on cardstock paper. Wand case also requires a sheet of 12x12 scrapbooking cardstock and a sheet of plain paper.

  3. Cut on the dotted lines and crease on the solid lines. Fold, glue, and assemble according to the included instructions. Or, use the following visual guide for wands and wand cases:

Game Night Advantages

  • Get in character with a prop representing an in-world magic item.

  • Keep players' hands and minds in the game with a tactile prop.

  • Discover a fun, themed way to roll for spell attacks or damage.

  • Gift them to your DM or players as unique keepsakes to remember that time when your rogue pulled off a prison break with a smuggled wand.

Cast a spell over

player imagination

with a working wand